Golden Sun Revival chapter 1: Enemy Model Workflow
So for this post I will run through the workflow for how I go about creating the 3d versions of the enemies from Golden Sun. I'm starting with the first game and some of the early enemies that you encounter in the beginning of your adventure. To demonstrate this, I'll be showing the simple Slime enemy. Every jrpg needs its typical generic slime design enemy. This is a very simple concept so it will be easy showing what goes into the 3d creation process. I'll be showing how I model and also the texture techniques used. The workflow will be simple just as the sprite it is based on. Creating the Base Model with simple shapes Since this is a lowpoly project and targeted as a console in-game 2003 era asset, I don't have to start with a complicated dense base mesh. No sculpting here, just good old reliable polygonal modeling. First things first is to block out the design using simple shapes. Its important to keep the starting shapes simple as well. While I could start with a ...